
One of the largest complaints from the first game was that battles looked great, but weren't fun, and that remains largely true. Again, issues present here are balance on some of the parties. It gets a little repetitive at times, but can largely be ignored if desired. There are still coding references, like HERO_NAME, that appear in dialogue, as well as simply unbalanced options.Ĭolonizing new systems and watching the planets grow is fun, especially dealing with various political laws, parties and so on. It is a great idea and really fun, but like other aspects of the game, isn't ready for prime time yet.
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One of the better features is a quest system where various things like rebellions, distress calls and so on pop up and the player has to decide how to deal with them, and gets various rewards as a result.

The most notable thing is that entire solar systems are viewed as a 'single unit,' meaning it cuts down micromanagement by a factor that is huge. All the basics are here, and for the most part they work fairly well. To start, it all takes place in typical 4X fashion: begin with one single planet, slowly start to explore space, research, colonize, and expand. The best way to describe this game is massive potential ruined by a desire to rush things too fast.

Endless Space 2 beta/Early Access showed a lot of promise, and its full release comes through on most of it, but is plagued by problems that indicate it wasn't ready for launch yet.
